It includes the length contraction in the direction of motion, time dilation, but those basic things are rapidly changed by the fact that it really shows what you "see" and not what "is there" at a fixed value of your instantaneous coordinate $t'$. I am confident that all relativistic effects are incorporated. So are there any important effects missing which would make the game a even more realistic simulation of the movement close to the speed of light?Īnd I join M. Were in the past, due to the travel time of light).īut does restricting the render engine to special relativity not miss out several effects that might happen close to the speed of light? Especially I'm thinking about effects related to inertia and acceleration/rotation of the observer. Speeds) and the runtime effect (the ability to see objects as they Outside world) Lorentz transformation (warping of space at near-light (differences in the perceived passage of time from the player and the (increased brightness in the direction of travel) time dilation Ultraviolet light into the visible spectrum) the searchlight effect In realtime to vertex accuracy, include the Doppler effect (red- andīlue-shifting of visible light, and the shifting of infrared and Player, increasing the challenge of gameplay. Visual effects of special relativity gradually become apparent to the The game "A slower speed of light" from MIT claims to simulate effects of special relativity:
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